![]() ![]() As such, it would benefit highly from an ability to export tracks directly into it from BTB without the need for complicated and expensive software. Tracks can be converted from rFactor, but only using 3DMax (which is extremely expensive and very difficult to learn). Currently only two tracks are included with the base game. It's a game which is being developed in a similar way to BTB, by a single guy with the help of a community, building up features and content over time. In this case each point cloud sample is on average only 1.314 centimeters from the polygon that represents the track, this is incredible given that the source of information is Aerial LiDAR.I've recently got into this new karting simulator called Kart Racing Pro because the physics are about a million times better than any karting mod on rFactor. A visual representation, like the one pictures here, shows in colour how much the points deviate from the actual surface produced. More of the track can be completed in the one BTB tool without the need for third party 3d design packages.Īnalysis can be performed to ensure that the data is matching up to the mesh produced by BTB. Walls, trees, buildings and all other objects that show up in point cloud data can be placed accurately in the scene using BTB's objects and wall tools. Terrain can be added and it will follow the contours of the data, with each vertex automatically snapping to the point cloud data as it is added. Editing the data like this can allow for tracks to be scanned without the need for closing off the circuit.Ī designer can use BTB to map out a track and given accurate enough source data, it will be accurate to within a centimetre of the actual track. This editing is necessary when data is collected whilst cars are still running on the track. Any noise within the data can be visualised and removed. There are several ways to collect data including:īTB can load data from these sources and can even combine them in the one project for even greater accuracy.ĭata is classified, edited all using the isometric and 3d views of Bobs Track Builder. With BTB-Laser you can easily produce several Level-Of-Detail models, so frame-rates stay high. Gaming companies can produce more accurate representations of real-life places whilst performing the majority of the work in the one interface, all in the one cost-effective solution.Running simulations provides a way to gain extra testing that otherwise couldn't be performed. In some forms of motor sport, physical practice is governed and limited.They can practice against other drivers either Drivers can become familiar with every bump on the track without the large running costs that are usually involved. ![]() Racing teams looking for that extra advantage can run and analyse vehicle simulation data as it runs against a copy of the upcoming event's track.There are several common uses for such accurate data: There is no longer a separate BTB Laser product.Įxported data can be used by rFactor, rFactor-Pro or customised for use in other racing simulations. This allows a very efficient workflow since the pointĬloud data can be seen in the same package that produces most of the modelling requiredĪs of version 1.0.0.0, the Laser features are now included in BTB as standard. Millions of points of data in order to capture the road and surrounding areas inĪ specialised version of Bobs Track Builder was designed to utilise that highĭensity point cloud data, then make track and terrain mesh that fits as close as possible to the real thing. Laser Scanned Tracks provide the most accurate representation of real life tracks that is possible using today's technology. ![]() Laser capability is now included with all versions of BTB! ![]()
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